How do you train for high-risk situations without putting your employees at risk? Introducing your employees to real-world situations in a safe, controlled environment is one of the best use-cases for augmented and virtual reality. Even low-risk, high-stress situations, like punching in the correct order on a point of sale system while an impatient line of customers forms, can be trained through a new reality.
As more companies begin to see the uses of AR and VR to create training environments, they still run into barriers. Many companies we work with aren’t sure what application will best suit their needs. Here are a few differentiators between these emerging technologies.
360 PASSIVE VIDEO
We capture scenarios and training environments with 360 video to lead the learner through a process or location that can otherwise be difficult, expensive or dangerous to visit. We allow the learner to view the 360 video by dragging with their mouse or finger on desktop or mobile devices while also providing immersive experience using any VR headset. 360 Video doesn’t include interactions but is still considered immersive.
360 INTERACTIVE VIDEO
360 interactive video includes all of the benefits of 360 passive video with the inclusion of hotspots and interactive info buttons within the video. We create scenarios and branched learning with immersive video and knowledge checks within the video.
AR places virtual objects in real-world space. Using special glasses or AR capable mobile devices, images appear in front of the user. This can be used to allow the user to explore an object and all its parts or apply virtual labels to a piece of equipment to help them learn how to use each part of the device.
Using a combination of 360 photographs and 3D modeling, we can build a virtual device, room or building to teach a process or encourage behavioral change through scenarios and simulation. Truly immersive, this option allows the user to pick up and move objects, turn on or take apart a device, walk around a room, and interact with virtual characters.